
Marco Polo
TOJam 2024


Role: Technical Artist, Programmer, Game Designer
Duration: 2 Days - Summer 2024
GAMe Footage </>
Project DesCription
Winner of the CNE Gaming Garage Student Showcase, Marco Polo was made by a group 6 students in only 2 days! A small game about TWO dots...EXPLORING new places and FINDING each other. Marco Polo showcases not only my improved efficiency with shaders programming and VFX creation, but also my collaborative skills and ability to work effectively with a team.
Link To project page
Tween Animations
Polished the game with animations using the LeanTween Animation Library.
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Credit: Dentedpixel
Link to Library: https://github.com/dentedpixel/LeanTween

End Credit Animation Script

scene color change
Implemented a dynamic color-swapping system for backgrounds, player assets, and materials, using a combination of custom shaders and direct sprite property manipulation.​
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Credits:
Bar Fill Logic: Angelina Zhai
Confetti Particles and Sprite: Lucas Zakaria
Players changing their character color

Targets a specific color in the sprite and swap it for another color.

Changes the color of the player, particles, and subparticles.

Targets a specific color in the sprite and swap it for another color.
Simple SCreenSpace Shader
Created a simple screen space mask shader to reveal a texture underneath the background. It has a similar effect of punching a hole through the objects directly behind it in view space.

Screenspace Sprite Shadergraph





