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Marco Polo

TOJam 2024

Role: Technical Artist, Programmer, Game Designer

Duration: 2 Days - Summer 2024

GAMe Footage </>

 Project DesCription 

Winner of the CNE Gaming Garage Student Showcase, Marco Polo was made by a group 6 students in only 2 days! A small game about TWO dots...EXPLORING new places and FINDING each other. Marco Polo showcases not only my improved efficiency with shaders programming and VFX creation, but also my collaborative skills and ability to work effectively with a team.

Tween Animations

Polished the game with animations using the LeanTween Animation Library.

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Credit: Dentedpixel

Link to Library: https://github.com/dentedpixel/LeanTween 

Animation Plays at the end of the credit

End Credit Animation Script

CharacterChange.gif

scene color change

Implemented a dynamic color-swapping system for backgrounds, player assets, and materials, using a combination of custom shaders and direct sprite property manipulation.​

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Credits:

Bar Fill Logic: Angelina Zhai

Confetti Particles and Sprite: Lucas Zakaria

Players changing their character color

Simple SCreenSpace Shader

Created a simple screen space mask shader to reveal a texture underneath the background. It has a similar effect of punching a hole through the objects directly behind it in view space. 

We used it to create spotlights revealing a maze!

Screenspace Sprite Shadergraph

© 2023 Kien Ho. Site is a work in progress.

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